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Asylum Demon

Large fiend, lawful evil
Armor Class 12
Hit Points 57 ( 6d10+18 )
Speed 30ft

STR
18 +4
DEX
12 +1
CON
16 +3
INT
10 0
WIS
11 0
CHA
7 -2

Saving Throws Str (+6), Con (+5)
Skills Athletics (+6), Intimidation (+0)
Senses Passive Perception 10
Languages Infernal
Challenge 2 (450 XP)


Ground Shaking Stomp. If a stomp attack hits a creature, they are knocked prone.


Actions

Multiattack. The demon can make two attacks, once with its stomp and once with its maul.   Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 ( 1d4+4 ) bludgeoning damage.   Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 ( 2d6+4 ) bludgeoning damage.   Butt Slam. The demon takes flight for a short moment, hovering 10 feet above the ground. It can move up to 15 feet and then fall down. A creature caught in the 10 foot radius of the falling point must make a Dexterity saving throw (DC 13). If it fails, then it takes 10 ( 3d6 ) damage.

  • If the creature is within 5 feet of the falling point and failed the saving throw, they are knocked prone and pinned under the Asylum Demon. The creature is considered grappled. On a success, they are pushed to the nearest available space.
  • If a creature is greater than 5 feet away from the falling point and failed the saving throw, they are pushed back 5 feet and are knocked prone. On a success, they do not move.


 

These demons make wonderful guards. They will carry out the wishes of those stronger than it and seek out fights whenever they can.

Environments: Urban, Ruins


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