Spellcasting ability: Charisma, Spell attack bonus: +11, Spell save DC: 19
Brute: A melee weapon deals one extra die of its damage when the Lainero hits with it (included in the attack). Evil Aura: Any creature that starts its turn within 10 feet of the Lainero must make a DC 13 Wisdom saving throw, or become frightened until the start of its next turn. If a creature has succeeded on this saving throw once within the past 8 hours, it has advantage when making this saving throw again. Magic Weapons: The Lainero's weapon attacks are magical. Magic Resistance: The Lainero has advantage on saving throws against spells and other magical effects.
Multiattack: The Lainero can make 4 attacks Lainero Crusher: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 29 5d8+7 bludgeoning damage. Lainero Bow: Ranged Weapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 17 2d12+4 piercing damage plus 10 3d6 lightning damage from magical arrows. The target must make a DC 18 Constitution save or be Paralyzed until there next turn. Invoke Flame (Recharge 5-6): The Lainero does one of the following: The Lainero exhales fire in a 30-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 52 15d6 fire damage on a failed save, or half as much damage on a successful one. Thrusting its weapon into the ground, the Lainero detonates a wave of flame that sweeps out from it. Each creature in a 20-foot circle originating from the Lainero must make a DC 20 Dexterity saving throw. On a failed save, a creature takes 42 12d6 fire damage, is pushed 10 feet away from it and knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed or knocked prone.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!