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Large Snow Spider in Dungeons & Dragons 3.5

Large Snow Spider - CR: 2
SpeciesSpider
SubspeciesSnow
SizeLarge
TypeVermin
Hit Dice4d8+8 (99 hp)
Speed40 ft; Climb 40 ft.
AbilitiesStr 15, Dex 18, Con 14, Int -, Wis 10, Cha 2
Special QualitiesDarkvision 60', Tremorsense 60', Vermin Traits
EnvironmentCold Marshes
OrganizationSolitary or colony (2-5)
Treasure1/10th coin; 50% goods; 50% items
AlignmentN
Advancement6-9 HD (Large), 10-12 HD (Huge)
Level Adjustment-
Skills
Climb +12, Jump +28, Perception +8, Stealth +4

Snow spiders have a +4 racial bonus on Stealth checks, a +20 racial bonus on Jump checks, a +8 racial bonus on Perception checks, and a +8 racial bonus on Climb checks.

Snow spiders use their Dexterity modifier instead of their Strength modifier for Climb or Jump checks.

Snow spiders can always choose to take 10 on Climb checks, even if rushed or threatened.

*In snowy or icy environments, a snow spider's bonus on Hide checks improves to +8.
Feats
Spring Attack, Weapon Finesse
Combat
Initiative+4
Armor Class (AC)4 (30) [+3 base, -1 size, +4 dex], Flat-footed 4  
Base Attack+15%/+45% [+2]
Full AttackBite +30% [+2] (max Large, plus poison)
Space/Reach10 ft./5 ft.
Special AttacksLeap, Poison
SavesFort +6, Ref +5, Will +1
Description
Leap (Ex): Snow spiders are known for darting up to bite their prey, and instantly leaping back to avoid a return attack. They gain Spring Attack as a bonus feat. In addition, if a snow spider can jump on its prey (usually by making a Jump check as part of its movement), it can make a charge attack with a +20% to OB instead of the normal +10%.

Poison (Ex): Bite attack; Injury; Fort DC 14; Onset: -; Frequency: 1/rnd for 3 rnds; Effect: 1 cold damage and paralyzed for 1d3 hours; Cure: 2 saves. The save DC is Constitution-based.

Tremorsense (Ex): A snow spider can automatically sense the location of anything within 60 feet that is in contact with the ground (or on a surface of snow or ice).

Vermin Traits: A snow spider is immune to all mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects).

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