| Species | Ogre |
| Subspecies | Savage |
| Size | Large |
| Type | Giant (Chaotic) |
| Hit Dice | 4d8+19 (132 hp) |
| Speed | 40 ft. |
| Abilities | Str 25, Dex 8, Con 19, Int 1, Wis 10, Cha 7 |
| Special Qualities | Acid Resistance 10, Afflicted, Darkvision 60', DR 5/magic, Ferocity, Immunities (disease, exhaustion, fatigue, mind effects, and stunning), Low-light Vision |
| Treasure | Hide Armor, Greatclub, Javelin |
| Alignment | CE |
| Skills |
|---|
| Climb +7, Disguise -6, Diplomacy -6, Escape Artist +3, Intimidate +2, Perception +6 A savage ogre gains a +4 racial bonus on Escape Artist, Intimidate, and Perception checks, and a -4 penalty on Disguise and Diplomacy checks. |
| Feats |
|---|
| Toughness, Weapon Focus (greatclub) |
| Combat | |
|---|---|
| Initiative | +1 |
| Armor Class (AC) | 18 (5) [+3 base, -1 size, -1 dex] |
| Base Attack | +15%/+70% [+7] |
| Full Attack | Greatclub +50% [+7] OR Javelin +5% [+7] OR Bite +45% [+7] (max Huge) |
| Space/Reach | 10 ft./10 ft. |
| Special Attacks | Death Throes, Savage Fever |
| Saves | Fort +8, Ref +0, Will +1 |
| Description |
|---|
| Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template. Death Throes (Su): When a savage ogre dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage ogre can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage ogre’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage creature takes... (1st Level Spell +75%, Acid Crit, Reflex) - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the ogre’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute. Savage Fever (Su): Bite - injury; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey. |
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