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Vine Horror - CR: 4
SizeMedium
TypePlant (Aquatic)
Hit Dice5d8+20 (102 hp)
Speed30 ft; Swim 20 ft.
AbilitiesStr 18, Dex 10, Con 19, Int 9, Wis 13, Cha 10
Special QualitiesCamouflage, Compression, DR 5/Slashing, Plant Traits
AlignmentNE
Skills
Perception +10, Swim +14
Feats
Blind-Fight, Improved Initiative, Skill Focus (Perception)
Combat
Initiative+4
Armor Class (AC)9 (15) [+3 base]
Base Attack+15%/35% [+4]
Full Attack2 Slams +35% [+4] (max Large)
Space/Reach5 ft./5 ft.
Special AttacksSpell-like Abilities
SavesFort +8, Ref +1, Will +2
Description
Spell-like Abilities (Sp): At will... Animate Vines

Animate Vines (Sp): As a standard action, a vine horror can use this ability to animate any single vine or similar kind of plant life within 90 feet. An animated vine fights as an assassin vine in all respects. An animated vine loses its ability to fight if the vine horror that animated it is incapacitated or moves out of range, or until the vine horror animates another vine (a vine horror can only control one vine at a time).

Camouflage (Ex): A vine horror looks like a normal tangle of vines when at rest, requiring a DC 20 Perception check to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the vine horror.

Compression (Ex): A vine horror can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.

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