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Savage Gnoll - CR: 2
SpeciesGnoll
SubspeciesSavage
SizeMedium
TypeHumanoid (Chaotic, Gnoll)
Hit Dice2d8+6 (47 hp)
Speed40 ft.
AbilitiesStr 19, Dex 10, Con 17, Int 2, Wis 11, Cha 8
Special QualitiesAcid Resistance 10, Afflicted, Darkvision 90', DR 5/magic, Immunities ( immunity to disease, exhaustion, fatigue, mind effects, and stunning
EnvironmentWarm Plains
OrganizationSolitary, pair, hunting party (2-5 plus 1-2 hyenas), band (10-100 plus 1 3rd level Sergeant per 20 adults plus 1 leader of 4th-6th level plus 5-8 hyenas) or tribe (20-200 plus 1 3rd level sergeant per 20 adults plus 1 or 2 lieutenants of 4th or 5th level plus 1 leader of 6th-8th level plus 7-12 hyenas underground lairs also have 1-3 trolls)
TreasureLeather Armor, Heavy Steel Shield, Battleaxe, Shortbow
AlignmentCE
AdvancementBy character class
Level Adjustment+1
Skills
Disguise -5, Diplomacy -5, Escape Artist +4, Intimidate +3, Perception +6
Feats
Power Attack
Combat
Initiative+0
Armor Class (AC)12 (15) [+1 base, +2 shield]
Base Attack+5%/+25% [+4]
Full AttackBattleaxe +25% [+4] OR Shortbow +5% OR Bite +25% [+4] (max Large)
Space/Reach5ft./5ft.
Special AttacksDeath Throes, Savage Fever
SavesFort +6, Ref +0, Will +0
Description
Afflicted (Ex): Once transformed into a savage creature, a greater restoration spell causes the victim to revert to normal, provided the caster succeeds on a caster level check (DC 10 + ½ the savage creature’s Hit Dice + the savage creature’s Charisma modifier). A miracle or wish spell automatically restores a savage creature to normal. A savage creature that is killed and then brought back to life loses the effects of this template.

Death Throes (Su): When a savage gnoll dies, it can immediately make a bite attack, snapping at any one creature in reach just before it succumbs. A savage gnoll can make this bite attack only after an attack kills it outright. Once this bite attack is resolved, the savage gnoll’s body melts into a puddle of acidic goo, leaving behind only its gear and its skeleton. Any living creature within a five foot radius of a melting savage gnoll takes... 1st Level Spell +75%, Acid Crit - this acid only affects living flesh. A pool of acid remains on the ground, taking up a space equal to the savage gnoll’s space while living - it deals acid damage to any creature that moves through the area. The acid dries to a harmless green powder over the course of one minute.

Savage Fever (Su): Bite - injury; save Fort DC 14; onset 1 minute; frequency 1/day; effect 1d6 Int damage; cure 1 save. A victim’s flesh breaks out into a terrible black rash that causes short bony protrusions to extrude from the affected area and its mind grows more bestial. Once a victim’s Intelligence score becomes 0, it collapses into a coma-like state and transforms into a savage creature. Its Intelligence score now heals (up to its new maximum adjusted by the savage creature template) at the normal rate; when it awakens, it immediately seeks out fresh prey.

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