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Ghast - CR: 3
SpeciesHuman
SubspeciesGhast
SizeMedium
TypeUndead
Hit Dice4d8+15 (83 hp)
Speed30 ft.
AbilitiesStr 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special QualitiesDarkvision 60, Undead Traits, +2 Turn Resistance
EnvironmentAny
OrganizationSolitary, gang (2-4) or pack (2-4 plus 7-12 ghouls)
TreasureStandard
AlignmentCE
Advancement5-8 HD (Medium)
Level Adjustment-
Skills
Balance +7, Climb +9, Jump +9, Perception +8, Stealth +8
Feats
Multiattack, Toughness
Combat
Initiative+3
Armor Class (AC)5 (25) [+2 base, +3 dex]
Base Attack+10%/+25% [+3 dam]
Full AttackBite +25% [+3 dam] (max Large, plus paralysis) - 2 Claws +15% [+1 dam] (max Medium, plus paralysis)
Space/Reach5 ft./5 ft.
Special AttacksGhoul Fever, Paralyis, Stench
SavesFort +1, Ref +4, Will +6
Description
Ghoul Fever (Su): Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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