| Species | Ooze |
| Subspecies | Bloodbloater |
| Size | Diminutive |
| Type | Ooze (Swarm) |
| Hit Dice | 2d10+12 (65 hp) |
| Speed | 5 ft; Swim 30 ft. |
| Abilities | Str 10, Dex 13, Con 22, Int -, Wis 1, Cha 1 |
| Special Qualities | Amphibious, Blindsight 60', Immune to Weapon Damage, Fire Vulnerability, Ooze Traits, Swarm Traits |
| Environment | Any Marshes or aquatic |
| Organization | Swarm |
| Treasure | None |
| Alignment | N |
| Advancement | - |
| Level Adjustment | - |
| Skills |
|---|
| Swim +8 |
| Feats |
|---|
| None |
| Combat | |
|---|---|
| Initiative | +1 |
| Armor Class (AC) | 1 (30) [+1 base, +1 dex, +4 size] |
| Base Attack | +5%/+5% |
| Full Attack | Swarm +25% (plus Str damage) |
| Space/Reach | 10 ft./0 ft. |
| Special Attacks | Blood Drain, Distraction |
| Saves | Fort +6, Ref +1, Will -5 |
| Description |
|---|
| Blood Drain (Ex): On each round that a bloodbloater swarm deals at least 1 point of damage to a victim, it also drains blood and causes Strength damage equal to damage done with the swarm attack divided by 5. Distraction (Ex): Any non-mindless creature vulnerable to the Swarm's damage that begins it turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 10) negates the effect. Spellcasting or concentrating on spells within the area of a bloodbloater swarm requires a Concentration check (DC 20 + spell level). Using skills involving patience and concentration requires a Concentration check (DC 20) Swarm Traits (Ex): Ignores Strength and Dexterity modifiers to OB and damage on Swarm Attacks, Immune to Crit multipliers, Immune to Flanking. Reducing a swarm to 0 hit points or lower causes it to break up. Immune to Stun and Instant Death effects. Cannot be tripped, grappled, or bull rushed, and cannot likewise make same attacks. Immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate). Takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells. When rendered unconscious by means of nonlethal damage, becomes disorganized and disperses, and does not reform until its hit points exceed its nonlethal damage. |
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