| +0 | Strength |
| +2 | Dexterity |
| +4 | Constitution |
| +0 | Intelligence |
| +8 | Wisdom |
| +3 | Charisma |
| +5 | Acrobatics |
| +5 | Animal Handling |
| +3 | Arcana |
| +0 | Athletics |
| +0 | Deception |
| +3 | History |
| +11 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +8 | Medicine |
| +0 | Nature |
| +8 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +3 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +2 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Staff of Healing | 1d20+3 | 1d6 1d8 |
| Unarmed Strike | 1d20+3 | 1 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e Dungeon Master's Guide
Staff This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Rare (this item requires attunement) [Requires attunement by a bard, cleric, or druid.]
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple Melee | 1d6 | Bludgeoning | This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. |
Weight: 4lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d6 / 1d8 | Bludgeoning | Versatile |
Cost: 2 sp Weight: 4 lb
DnD 5e SRD SRD
Melee Weapon Light Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d4 | Bludgeoning | Light |
Cost: 1 sp Weight: 2 lb
DnD 5e SRD SRD
Medium Armor Common
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| Medium | 14 + Dex Modifier (max 2) | YES |
Cost: 50 gp Weight: 45 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| Shield | +2 |
Cost: 10 gp Weight: 6 lb
X
Wondrous Item
Legendary Cleric or Paladin Requires Attunement
Clerics:+2 Wisdom
Weight: 1LBS
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.