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Echolocators in Pathfinder 2e

Echolocators - ITEM 6
AUGMENTATIONEARSCYBERNETIC

Usage Thrown; Bulk -; Activate Interact and Throw;

As a swift action, you can fan out these replacement ears to triple their surface area, giving you blindsense (sound).

Type Reactive; Level 6; Price 4450 SN;
Reactive Echolocators are sense dependent to a range of 30ft.

Type Active; Level 9; Price 13700 SN;
Active and enhanced echolocators occupy both the ears and throat system, also allowing you to spend a move action to produce, receive, and process a series of subsonic chirps to gain the benefits of blindsight (sound) until the beginning of your next turn. The blindsight from active echolocators has a range of 30 feet.

Type Enhanced; Level 13; Price 50900;
Enhanced echolocators have a range of 60 feet.


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