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Riding Lizard (Cave) in Dungeons & Dragons 5e

Riding Lizard (Cave)

Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 45 6d10+12
Speed 40ft Climb: 40ft

STR
14 +2
DEX
14 +2
CON
14 +2
INT
2 -4
WIS
12 +1
CHA
5 -3

Saving Throws Dex +4
Skills Perception +3
Condition Immunities Poison
Senses Darkvision 120 ft, passive Perception 13
Challenge 1


Spider climb The riding lizard can climb difficult surfaces, include upside down on ceilings, without needing to make an ability check.   Standing Leap The riding lizard's long jump is up to 30 feet and it's high jump is up to 15 feet, with or without a running start.   Sunlight sensitivity While in sunlight, the riding lizard has disadvantage on attack rolls, as well as wisdom (Perception) that rely on sight.


Actions

Multiattack Lizard makes one Bite and one Slam attack.   Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 11 (2d8+2) piercing damage.   Slam Melee weapon attack. +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage.


 

Riding lizard is a domesticated version of the giant lizards of underdark. They are 6 metres from head to tail, half of that is tail. Usually either single or two toned, colors getting lighter towards the stomach, but otherwise darkly colored. Mostly they appear in hues of grey, purple, black, blue and green.   Drow use them as mounts, and Duegar as food source. Saddles on the beasts should take in to account that these monsters can climb on ceilings, otherwise rider might find themselves dropping to their doom. Riding lizards also have famously bad temper, and usually only get attaches to very few people.

Creature can be met Underdark and other subterranean enviroments.


CreditsThis helpful post on Imgur: https://imgur.com/y6gWZQmThank you for the original creator!

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