Sneak Attack Once per turn, the mercenary can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on an attack roll using a finesse or a ranged weapon. He doesn’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and he doesn’t have disadvantage on the attack roll.
Shortbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: ( 1d6+2 ) piercing damage. Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: ( 1d4+2 ) piercing damage.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!