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Circle of the Moon in Dungeons & Dragons 5e

Circle of the Moon

Beast of Blood Beast of Bone
4th   Blood Moon Frenzy  
  • Speed: 1 action
  • Range: 5 ft burst
  • Requires Wild Shape
  • With a fearsome roar, you claw at the enemies around you, dealing harsher wounds to those near death.
  • Each enemy in a 5 ft burst must make a Dexterity saving throw or take 3d6 slashing damage. This attack deals double damage to enemies who are bloodied.
  • Recharge: 6
Bristling Bones
  • Speed: 1 bonus action
  • Target: self
  • Duration: 1 minute
  • Concentration required
  • Requires Wild Shape
  • Shards and chunks of bone sprout out from your hide, impaling anyone foolish enough to approach you.
  • Whenever an enemy makes an attack against you while you are under the effects of this spell, they take piercing damage equal to 1d6 + your proficiency bonus
  • Recharge: Long Rest
8th Bark at the Moon
  • Passive
  • While in your druid wild shape, you gain different benefits based on the phase of the moon.
  • New Moon: While in dim light or darkness, you are considered to be invisible. Creatures who could see in dim light via darkvision can see you while invisible in this way.
  • Waxing Moon: Your attacks deal an extra 1d10 damage
  • Full Moon: Enemies marked by you are vulnerable to physical damage.
  • Waning Moon: Your movement speed is increased by 20 ft, and you may take an additional attack on your turn at disadvantage.
You gain an additional use of wild shape
Lunar Defenses
  • Passive
  • While in your druid wild shape, you gain different benefits based on the phase of the moon.
  • New Moon: While in dim light or darkness, attacks against you are made with disadvantage.
  • Waxing Moon: When you roll hit dice to restore hit points, instead of rolling you heal the maximum possible amount.
  • Full Moon: You are resistant to non-magical physical damage
  • Waning Moon: If an enemy starts their turn within 30 ft. of you, they are slowed until the start of their next turn.
You gain an additional use of wild shape
12th Hunter Beast
  • Passive
  • Requires Wild Shape
  • If you damaged an enemy on your last turn, you gain the benefits of this ability
  • Speed increased by 15 ft.
  • Advantage on attack rolls against bloodied targets
  • Deal an extra 1d10 damage with attack rolls.
Protector Beast
  • Speed: Bonus action
  • Range: 30 ft burst
  • Duration: 1 minute
  • Requires Wild Shape
  • Mark each enemy within range. Whenever you damage a marked enemy, you gain temporary hit points equal to your druid level
  • Recharge: Long Rest
16th Nature's Grave
  • Speed: 1 action
  • Target: one creature
  • You or the target must be bloodied
  • Requires wild shape
  • You leap at the enemy in a furious attack. One of you will not walk away from this fight.
  • Make a melee attack against an enemy. It deals an extra 5d10 damage. On a miss it deals half damage and your target can make an opportunity attack against you.
  • Recharge: 6
You gain an additional use of wild shape
Goading Roar
  • Speed: Bonus action
  • Range: 30 ft burst
  • Duration: 1 minute
  • Requires wild shape
  • Calling your enemies to battle, their eyes see nothing but you on the field
  • Each enemy within range must make a Wisdom saving throw. On a failed save, they can take no actions except offensive effects that target you. At the end of their turn they may attempt another saving throw to end the effect.
  • Recharge: Short Rest
You gain an additional use of wild shape
19th Aspect of Gwynevere
  • Speed: 1 bonus action
  • Consumes two charges of your wild shape
  • Gwynevere, the onyx panther: DPS form, statblock TBD
Aspect of Okku
  • Speed: 1 bonus action
  • Consumes two charges of your wild shape
  • Transform into Okku, the great bear: Tank form, statblock TBD

 


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