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Eldritch Blade |
Dancing Duelist |
4th |
Invoke the Blade
- Passive
- Your Eldritch Invocations that specify "Eldritch Blast" now also apply to attacks made with your Hex Warrior weapon. All of them function as originally written except Eldritch Spear, which now allows you to make a ranged attack with your Hex Warrior weapon up to a range of 120 ft.
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Emerald Shield
- Speed: Reaction
- Target: one creature
- When you are attacked by an adjacent enemy, you manifest a translucent shield of green quartz, dealing radiant damage equal to your warlock level to them. The shield grants you a +1 bonus to AC and Dexterity saving throws for one minute.
- Recharge: Short Rest
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8th |
Black Blade of the Pact
- Passive
- When you reduce a living enemy to 0 hit points or fewer using your Hex Warrior weapon, your weapon absorbs a fragment of their soul, up to 3. Only enemies with sufficiently strong souls will satisfy your hunger. These dissipate after completing a short rest.
- For each soul absorbed, you gain a +1 bonus to damage rolls. When three souls are absorbed, you score a critical hit on a roll of 18-20, and your melee range increases by 5 feet.
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Neither here nor there
- Speed: Reaction: A creature attacks you.
- Target: The creature that attacked you
- Expends one use of your Hexblade's Curse
- Applies hexblade's curse to your target. As long as your Hexblade's Curse remains on this creature, you appear in many places at once to them. Any attack they make against you with an odd roll on the D20 is treated as a miss.
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12th |
Blade Mirage
- Speed: 3 actions
- Target: One creature in melee range
- Make 4 attacks against your target with a -2 penalty, ignoring MAP until after all attacks have been made. they each deal mental damage instead of their normal damage type. If the damage does not reduce your target to zero hit points, they instead take no damage.
- Recharge: Long Rest
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Duelist's Dance
- Speed: 2 actions
- Duration: 1 minute
- Whenever an enemy makes an attack against you, as a reaction you can evade the attack and teleport up to 15 ft away.
- Recharge: Focus Point
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16th |
TBD |
Memory of Blades
- A weightless iron shield crafted from a dozen sword blades appears on your arm. At your command, it unleashes shards of force that slice through your enemies.
- Speed: 1 bonus action
- Duration: 30 seconds
- Concentration required
- You gain resistance to non-magical physical damage, and as a reaction to a creature within 15 ft attacking you, you can cause the blades to explode outward, forcing every creature in a 15 ft cone (must include the attacker) to make a Dexterity saving throw. On a failed save they take 10 force damage, and are pushed up to 10 ft backwards.
- Recharge: Short Rest
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19th |
Soul Cutter
- You pour a cascade of magic into your pact weapon, causing it to glow brightly with arcane energy as you slash into your enemy.
- Speed: 1 action
- Target: one creature
- Range: Melee
- Make a melee attack roll against one creature. On a hit, it deals an extra 7d10 damage. This ability is not expended on a missed attack.
- Recharge: 6
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TBD |