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Jackal

Small beast, unaligned
Armor Class 12
Hit Points 1-3-6 1d6
Speed 40ft

STR
8 -1
DEX
15 +2
CON
11 0
INT
3 -4
WIS
12 +1
CHA
6 -2

Skills Perception +3
Senses Passive Perception 13
Challenge 1/8 (25 XP)


Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on smell or Hearing.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1-2-4 1d4 Piercing Damage.

Reactions

Quick Dodge. Once per combat, the Jackel can force a re-roll of a attack that would of hit it, the lowest result is taken.


 

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