Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on smell or Hearing.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1-2-4 1d4 Piercing Damage.
Quick Dodge. Once per combat, the Jackel can force a re-roll of a attack that would of hit it, the lowest result is taken.
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