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Path of Metallic Ancestry in Dungeons & Dragons 5e

Path of Metallic Ancestry

Features

Dragon Flight

At the 3rd level, you pick your metallic ancestry, choose from the list of options which bloodline of a dragon has given you protection in the coming war.  
  • Rodrik's Flight (Brass): When you are raging you are resistant to fire damage and immune to the sleep condition.
  • Shannar's Flight (Bronze): When you are raging you are resistant to Lightning damage and immune to being knocked back or knocked prone.
  • Kydri's Flight (Copper): When you are raging you are resistant to acid damage and you are immune to the slowed condition.
  • Gyrrem's Flight (Gold): When you are raging you are resistant to fire damage and you are immune to reductions against reductions to attributes and hit points (maximum).
  • Ithe's Flight (Silver): When you are raging you are resistant to cold damage and you are immune to the paralyzed condition.
  • Gendrei's Flight (Mithral): When you are raging you are resistant to thunder damage and you are immune to the charmed condition.
  • Tengshen's Flight (Imp. Sea): When you are raging you are resistant to Force Damage and you gain a natural swimming speed equal to your movement speed. You also while raging can breath water.
  • Rinde's Flight (Mirage): When you are raging you are resistant to Psychic Damage and you are immune to the confusion condition.
   

Ancestral Rival Flight

At the 6th level, your ancestral heritage has long conflicted with a Chromatic dragon flight. Pick one of the following flights as your Ancestral rival.  
  • Moarrel's Flight (Black): While raging you gain resistance to Acid Damage.
  • Serelath's Flight (Blue): While raging you gain resistance to Lightning Damage.
  • Ulbom's Flight (Green): While raging you gain resistance to Poison Damage.
  • Nikuss' Flight (Red): While raging you gain resistance to Fire Damage.
  • Nyzyr's Flight (White): While raging you gain resistance to Cold Damage.
  • Ende's Flight (Sea): While raging you gain resistance to Force Damage.
  • Zammon's Flight (Shadow): While raging you gain resistance to Necrotic Damage.
   

Rage of the Metallics

At the 10th level you are immune to the frightened condition. You also gain the benefit of your Dragon flight Ancestry (Metallic) while in rage. When using these damage types you overcome the natural resistance treating resistance as normal but not bypassing immunities.  
  • Brass - Fire Damage
  • Bronze - Lightning Damage
  • Copper - Acid Damage
  • Gold - Radiant Damage
  • Silver - Cold Damage
  • Mithral - Thunder Damage
  • Imp. Sea - Force Damage
  • Mirage - Psychic Damage
   

Ancestral Empowerment

At the 14th level once per rage you can use your bonus action to emulate the breath weapon of your ancestry. For breaths with conditions, your targets get a save at the end of each of their turns. Your DC is an 8 + Con + proficiency bonus for calculating the save.      
  • Brass- 15' Cone: Cons Save vs Sleep (Magical | 30-second duration.)
  • Bronze - 20' Line: Str Save against 15' Knockback and being prone.
  • Copper - 15' Cone: Con Save vs Slowed Condition (30-second duration)
  • Gold - 15' Cone: Str Save vs Weak Condition (Disadvantage on Str Attack, Checks, Saves. 30 Second Duration)
  • Silver - 15' Cone: Con Save vs Paralyzed Condition (30 Second Duration)
  • Mithral - 15' Cone: Dex Save vs 6d6 Magical Slashing Damage
  • Imp. Sea - 15' Cone: Str save against 15' knockback and being prone.
  • Mirage - 15' Cone: Wis save against Confusion (as spell 30-second duration)


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