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Web Lurker Noose in Pathfinder 2e

Web Lurker Noose - Hazard 2
HAZARDMECHANICALTRAP

Discreet webbing at throat level snags a creature that walks into it.
— Bestiary pg. 325
 
Perception Stealth DC 22
Skills Disable DC Survival (trained) or Thievery (expert) DC 18 to rearrange the webbing

STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0

Items
AC 18
Saving Throws Fort +11, Ref +5, Will 0
HP16 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 3
Melee Noose +13 ( deadly d10 ), Damage bludgeoning and the target is grabbed and pulled off the ground (Escape DC 22). The target takes bludgeoning damage at the end of each of its turns as long as it’s caught in the noose.
Special Abilities Web Noose Trigger A creature steps into the square with the web tripwire. Effect The web lurker noose makes a noose Strike against the triggering creature.

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