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Atarka Scout

Skill Proficiencies Athletics, Survival
Tool Proficiencies Herbalism kit
Languages Choose one of Ainok, Goblin, or Ignan
Equipment A staff, a hunting trap, an herbalism kit, a beast-hide cloak, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp

Features

Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.  

Clan Atarka Spells

Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Clan Atarka Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)  
Clan Atarka Spells
Spell Level Spells
Cantrip druidcraft, message
1st animal friendship, earth tremor
2nd aganazzar's scorcher, animal messenger, locate animals or plants
3rd erupting earth, sending
4th guardian of nature, locate creature
5th commune with nature, immolation
Atarka feared the shamans' elemental power, but she did not know about their Wide Whisper—a trance communion with all other shamans. The shamans now serve as scouts, guiding the hunters and thus making themselves useful to the endlessly hungry Atarka. They use their elemental connections to locate game but hide this from the dragon. The shamans dare not call on elementals in battle. Instead, they have been locating areas of elemental power within the mountains and secretly marking them, sharing the knowledge within the Wide Whisper.


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