{"name":"Bugbear","challenge_rating":" 1 (200 XP)","types":"Humanoid (Goblinoid)","size":"Tiny","sizer":"Small","description":"[i]A hirsute, brown-furred humanoid with dark eyes and elongated ears wields a massive, heavily spiked club.[\/i]\r\n\r\nNamed for their alien appearance, bugbears embraced the\r\nterror-inducing term. The consummate carnivores enjoy the\r\ncrunch of bones beneath their bloody clubs.\r\n\r\n[b]Bullies.[\/b] While bugbears prefer to hunt and battle alone, they\r\nsometimes find themselves in leadership positions over smaller\r\ngoblinoids. Their command is marked by bouts of terror, where\r\nthey randomly inflict pain or humiliation on their subordinates.\r\nThey don\u2019t expect pushback from lesser goblins, but they back\r\ndown from the rare, coordinated response. This attitude persists\r\nwhen bugbears fight other creatures. If assured of an easy win,\r\nthey brutalize and taunt their foes. However, they flee when their\r\nopponents demonstrate superiority on the battlefield, unless an\r\neven more powerful leader threatens their lives.\r\n\r\n[b]Sneaky Combatants.[\/b] Owing to their cowardice, bugbears try\r\nto attack with the element of surprise and are deadly against\r\nsurprised enemies. They wait for cover of darkness or choose\r\nlocations where they can hide. If the conditions aren\u2019t right, they\r\ncoerce their subordinates to create a distraction for them.","armor_class":" 14 (hide armor)","hit_points":"36","speed":"30 ft","stealth":"16","senses":"night vision 60 ft.","perception":"10","languages":"Common, Goblin","pb":"+2","strength":"3","dexterity":"2","constitution":"1","intelligence":"-1","wisdom":"0","charisma":"-1","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","special_abilities":"[b]Brutal.[\/b] The bugbear deals one additional die of damage when it hits\r\nwith a melee weapon (included in the attack).\r\n\r\n[b]Surprise Attack.[\/b] If the bugbear hits a surprised creature with an\r\nattack during the first round of combat, the target takes an extra 7\r\ndamage from the attack.","actions":"[b]Spiked Club. Melee Weapon Attack[\/b]: +5 to hit, reach 5 ft., one target.\r\nHit: 12 piercing damage. A surprised target takes an extra 4 piercing\r\ndamage and must succeed on a DC 13 CON save or be stunned\r\nuntil the end of its next turn.\r\n\r\n[b]Javelin. Melee or Ranged Weapon Attack[\/b]: +5 to hit, reach 10 ft. or\r\nrange 30\/120 ft., one target. Hit: 10 piercing damage in melee or 5\r\npiercing damage at range.","bonusactions":"","reactions":"","image_gallery_id":"","source":"TOV","tags":"monster","isShared":"on","templateId":"13925","blockId":"1233412","world":"0143de1a-bc3b-4452-8f36-fd784c6bf516","folder":"2af979b4-a37b-11f0-b3cc-1224bc67b5c8"}