{"name":"Life Domain - Cleric Subclass","overview":"[p]Gods of the Life domain celebrate natural cycles of life and death, exemplifying health and vitality. Devotees of this domain are encouraged to heal the wounded, care for the sick, and oppose the perversion of undeath.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"[p][b]CHANNEL DIVINITY [\/b][\/p]\r\n[p][i]3rd-Level Life Feature [\/i][\/p]\r\n[p]You gain the following Channel Divinity option. [\/p]\r\n[ul]\r\n- Channel Divinity: Preserve Life \r\n[\/ul]\r\n[p]As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to 5 \u00d7 your cleric level.[\/p]\r\n[p]Choose any creatures within 30 feet of you and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. This healing has no effect on Undead or Constructs. [\/p]\r\n[p][\/p]\r\n[p][b]DISCIPLE OF LIFE [\/b][\/p]\r\n[p][i]3rd-Level Life Feature [\/i][\/p]\r\n[p]Your healing spells are more effective. When you use a Divine spell of 1st circle or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell\u2019s circle. [\/p]\r\n[p][\/p]\r\n[p][b]LIFE DOMAIN SPELLS [\/b][\/p]\r\n[p][i]3rd-Level Life Feature [\/i][\/p]\r\n[p]You gain domain spells at the cleric levels listed in the Life Domain Spells table. See the Cleric Subclass class feature for how these spells work. [\/p]\r\n[p]| Cleric Level |  Spells | [\/p]\r\n[p]| 3rd | bless, cure wounds, gentle repose, restoration |[\/p]\r\n[p]| 5th | mass healing word, revivify |[\/p]\r\n[p]| 7th | death ward, guardian of faith | [\/p]\r\n[p]| 9th |  greater restoration, mass cure wounds | [\/p]\r\n[p][\/p]\r\n[p][b]BLESSED HEALER [\/b][\/p]\r\n[p][i]7th-Level Life Feature [\/i][\/p]\r\n[p]Healing spells you cast on others heal you as well. When you cast a Divine spell of 1st circle or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell\u2019s circle. [\/p]\r\n[p][\/p]\r\n[p][b]GREATER PRESERVATION [\/b][\/p]\r\n[p][i]11th-Level Life Feature [\/i][\/p]\r\n[p]The Preserve Life effect of your Channel Divinity feature can now affect any creatures within 60 feet of you. In addition, when you use Preserve Life, one target of your choice can also receive one of the following benefits: [\/p]\r\n[p]\u2022 Cure all diseases affecting the target. [\/p]\r\n[p]\u2022 End one of the following conditions affecting the target: blinded, deafened, paralyzed, or poisoned. [\/p]\r\n[p]\u2022 Neutralize all poisons affecting the target. [\/p]\r\n[p][\/p]\r\n[p][b]PERFECT HEALING [\/b][\/p]\r\n[p][i]15th-Level Life Feature [\/i][\/p]\r\n[p]When you cast a Divine spell of 1st circle or higher that restores hit points, you automatically restore the maximum possible number of hit points. For example, if a cure wounds spell heals 1d8 + 3 hit points, rather than rolling, the target heals 11 hit points.[\/p]\r\n[p][\/p]\r\n","subclass_options":"","table_data":"[p]Cleric Level | Features | [\/p]\r\n[p]3rd | Channel Divinity: Preserve Life, Disciple of Life, Life Domain Spells[\/p]\r\n[p]7th | Blessed Healer[\/p]\r\n[p]11th | Greater Preservation[\/p]\r\n[p]15th | Perfect Healing[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 36)","tags":"","templateId":"13922","blockId":"1599801","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"null","isShared":"on"}