{"name":"Enforcer - Rogue Subclass","overview":"[p]Enforcers excel at practical violence. Whether plying their trade as bounty hunters, assassins, or mercenaries, rogues of this specialty strive to make their bloody craft efficient and effective.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"[p][b]AMBUSH [\/b][\/p]\r\n[p][i]3rd-Level Enforcer Feature [\/i][\/p]\r\n[p]During the first round of combat, you have advantage on the first attack roll you make against any creature involved in the combat. In addition, when you make a successful attack roll against a creature with the surprised condition, that attack is automatically considered a critical hit. [\/p]\r\n[p][\/p]\r\n[p][b]COLD-BLOODED [\/b][\/p]\r\n[p][i]3rd-Level Enforcer Feature [\/i][\/p]\r\n[p]Once per turn when you reduce a creature to 0 HP with a weapon attack, you can use the same weapon to immediately make an additional weapon attack against a different creature you can see within your weapon\u2019s normal range. You can\u2019t add Sneak Attack damage to this additional attack, even if circumstances would normally allow you to do so. [\/p]\r\n[p][\/p]\r\n[p][b]EXPANDED TALENT LIST [\/b][\/p]\r\n[p][i]3rd-Level Enforcer Feature [\/i][\/p]\r\n[p]When you gain a new talent, you can select that talent from either the martial or the technical talents list (see Talents in Chapter 4). [\/p]\r\n[p][\/p]\r\n[p][b]BRAWLER [\/b][\/p]\r\n[p][i]7th-Level Enforcer Feature [\/i][\/p]\r\n[p]You can now use your Sneak Attack feature against a target within 5 feet of you even if no other creatures (besides the target) are within 5 feet of you. You don\u2019t need to have advantage on the attack roll, but you can\u2019t have disadvantage on it. All other required conditions for Sneak Attack still apply.[\/p]\r\n[p]In addition, you can now use your Sneak Attack feature with unarmed strikes (in addition to ranged weapons and weapons with the Finesse property). [\/p]\r\n[p][\/p]\r\n[p][b]READY TO RUMBLE [\/b][\/p]\r\n[p][i]11th-Level Enforcer Feature [\/i][\/p]\r\n[p]You have advantage on DEX checks made to determine your place in initiative order. As long as you aren\u2019t incapacitated, you can\u2019t be surprised (see Appendix A: Conditions).[\/p]\r\n[p][\/p]\r\n[p][b]KILL SHOT [\/b][\/p]\r\n[p][i]15th-Level Enforcer Feature [\/i][\/p]\r\n[p]When you roll Sneak Attack damage, you can reroll any number of the dice, but you must take the new result. [\/p]\r\n[p]In addition, you can apply your Sneak Attack feature to any eligible weapon attack you make as part of an attack of opportunity if you haven\u2019t already used your Sneak Attack during the round.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","subclass_options":"","table_data":"[p]Rogue Level | Features[\/p]\r\n[p]3rd | Ambush, Cold-Blooded, Expanded Talent List[\/p]\r\n[p]7th | Brawler[\/p]\r\n[p]11th | Ready to Rumble[\/p]\r\n[p]15th | Kill Shot[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 80)","tags":"","templateId":"13922","blockId":"1600361","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"null","isShared":"on"}