{"name":"Prosthesis Adept","overview":"[p]You can tinker with your prosthesis, manipulating its function over the course of an hour, which can be done as part of a short or long rest. Doing so enhances it by adding one of the following properties: [\/p]\r\n[p]\u2022 Blast (1d6 thunder, 20 ft.). The prosthesis gains the Piercing Shot superior strike. [\/p]\r\n[p]\u2022 Hookshot (30 ft.) [\/p]\r\n[p]\u2022 Integrated (any) [\/p]\r\n[p]\u2022 Launch (1d6*, 30 ft.). The prosthesis gains the Battery Strike superior strike. [\/p]\r\n[p]\u2022 Melee (1d8*, 5 ft.). The prosthesis gains the Reeling Blow superior strike. [\/p]\r\n[p]\u2022 Mobility (climb or swim, 30 ft.). [\/p]\r\n[p]The modification lasts until you tinker with your prosthesis again. [\/p]\r\n[p][i]*Bludgeoning, piercing, or slashing (choose when you make this modification)[\/i][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Ryoko's Guide to the Yokai Realms, pg 219","tags":"","isShared":"on","templateId":"13965","blockId":"1604480","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"66c34cb0-0399-423a-9a4a-8838f20aac63"}