{"name":"Beguiling Wordsmith","overview":"[p]You gain the following benefits: [\/p]\r\n[p]\u2022 Increase one ability score of your choice by 1, to a maximum of 20. [\/p]\r\n[p]\u2022 You gain proficiency in the Persuasion skill, and become fluent in one language of your choice. [\/p]\r\n[p]\u2022 Your words are hypnotic, dancing with promises of elegance and wealth. Over the course of 1 minute interacting with a non-hostile creature, you can attempt to charm them. That creature must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus) or be charmed by you for 1 hour. Creatures easily tempted by promises of status and wealth (at the GM\u2019s discretion) have disadvantage on this saving throw. If a creature succeeds on this saving throw, it becomes immune to this effect from you, recognising your attempt to influence it.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Wrath of the Kaiju, pg. 179","tags":"","templateId":"13965","blockId":"1608498","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"66c34cb0-0399-423a-9a4a-8838f20aac63","isShared":"on"}