{"name":"Aerobat","overview":"[p]Characters from this heritage were raised among the captains, crew, and engineers of airship fleets. Though this is a young heritage in the grand scheme of the world with few communities, they are tight-knit and encourage an adventurous spirit as much as intellectual and physical skill.[\/p]\r\n[p]Aerobat communities rely on good relationships with air elementals, intelligent avians, and bird-folk. These alliances help the communities develop the necessary survival skills for living far above the ground. [\/p]\r\n[p]Some aerobats claim they feel a constant breeze on their skin or that clouds follow them while they go about their business. Some even claim that they have a protective elemental at their beck and call, going so far as to name this alleged companion and engage them in one-sided conversations. [\/p]\r\n[p]The first aerobats came from communities of fearlessly curious goblins and smallfolk, but all lineages are numbered among the aerobats. Avian beastkin are heavily represented in the heritage.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","traits":"[p][b]Descender[\/b][\/p]\r\n[p]You can cast the feather fall spell without requiring material components. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for this spell is INT, WIS, or CHA (choose which during character creation). [\/p]\r\n[p][\/p]\r\n[p][b]Natural Pilot[\/b][\/p]\r\n[p]You have proficiency with either navigator\u2019s tools or vehicles (air). [\/p]\r\n[p][\/p]\r\n[p][b]Wind Walker[\/b][\/p]\r\n[p]You have proficiency in either the Acrobatics or Athletics skill. [\/p]\r\n[p][\/p]\r\n[p][b]Languages[\/b][\/p]\r\n[p]You know Common and one additional language of your choice.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Lineages and Heritages pdf, pg. 9","tags":"","templateId":"13933","blockId":"1608842","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5f271178-2a9c-4186-a6de-99b7d0cdbcf8","isShared":"on"}