{"name":"Conjure Animals (Primordial Domain)","spell_ring":"3rd ring","domain":"Primordial","school":"Conjuration","casting_time":"1 action","range":"60 ft","components":"V, S","materials":"","duration":"Concentration, Up to 1 hour","attack":"","effect":"With an ancient word of power, you compel spirits to appear as everyday beasts.","higher_rings":"When you cast this spell using certain higher-circle spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-circle slot, three times as many with a 7th-circle slot, and four times as many with a 9th-circle slot.","classes":"","spell_description":"[p]You summon Fey spirits that take the form of Beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: [\/p]\r\n[p]\u2022 One Beast of CR 2 or lower [\/p]\r\n[p]\u2022 Two Beasts of CR 1 or lower [\/p]\r\n[p]\u2022 Four Beasts of CR 1\/2 or lower [\/p]\r\n[p]\u2022 Eight Beasts of CR 1\/4 or lower [\/p]\r\n[p]Each Beast is also considered Fey, and it disappears when it drops to 0 HP or when the spell ends. [\/p]\r\n[p]The summoned creatures are friendly to you and your companions. The summoned creatures act on your initiative, taking their turns immediately after yours. They obey any verbal commands you issue to them (no action required by you). If you don\u2019t give any commands, they defend themselves from hostile creatures but otherwise take no actions. The GM has the creatures\u2019 statistics.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 266)","tags":"","templateId":"13924","blockId":"1610028","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5c2bd35d-b937-4fad-8f98-0c73e8e5109b","isShared":"on"}