{"name":"Conjure Minor Elementals (Wyrd Domain)","spell_ring":"4th ring","domain":"Wyrd","school":"Conjuration","casting_time":"1 action","range":"90 ft","components":"V, S, M","materials":"(burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)","duration":"Concentration, Up to 1 hour","attack":"","effect":"You summon a cohort of elemental creatures.","higher_rings":"When you cast this spell using certain higher-circle spell slots, choose one of the summoning options above, and more creatures appear: twice as many with a 6th-circle slot and three times as many with an 8th\u2011circle slot.","classes":"","spell_description":"[p]You summon Elemental creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:[\/p]\r\n[p]\u2022 One Elemental creature of CR 2 or lower[\/p]\r\n[p]\u2022 Two Elemental creatures of CR 1 or lower[\/p]\r\n[p]\u2022 Four Elemental creatures of CR 1\/2 or lower[\/p]\r\n[p]A summoned creature disappears when it drops to 0 HP or when the spell ends.[\/p]\r\n[p]The summoned creatures are friendly to you and your companions. The summoned creatures act on your initiative, taking their turns immediately after yours. They obey any verbal commands you give them (no action required by you). If you don\u2019t give any commands, they defend themselves from hostile creatures but otherwise take no actions. The GM has the creatures\u2019 statistics.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 266)","tags":"","templateId":"13924","blockId":"1610039","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"04b85fef-8464-446b-82b5-29d397c4e93d","isShared":"on"}