{"name":"Enthrall","spell_ring":"2nd ring","domain":"Wyrd","school":"Enchantment","casting_time":"1 action","range":"60 ft","components":"V, S","materials":"","duration":"1 minute","attack":"Wisdom save","effect":"Your words captivate your targets, making other creatures harder to perceive.","higher_rings":"","classes":"","spell_description":"[p]You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a WIS save. Any creature that can\u2019t be charmed succeeds on this save automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on WIS (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 276)","tags":"","templateId":"13924","blockId":"1610171","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"04b85fef-8464-446b-82b5-29d397c4e93d","isShared":"on"}