{"name":"Flaming Sphere (Primordial Domain)","spell_ring":"2nd ring","domain":"Primordial","school":"Evocation","casting_time":"1 action","range":"60 ft","components":"V, S, M","materials":"(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)","duration":"Concentration, Up to 1 minute","attack":"Dexterity save","effect":"You create a roiling ball of flame that moves on your command.","higher_rings":"When you cast this spell using a spell slot of 3rd circle or higher, the damage increases by 1d6 for each slot above 2nd.","classes":"","spell_description":"[p]A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a DEX save. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. [\/p]\r\n[p]As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the save against the sphere\u2019s damage, and the sphere stops moving this turn. [\/p]\r\n[p]When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 280)","tags":"","templateId":"13924","blockId":"1610239","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5c2bd35d-b937-4fad-8f98-0c73e8e5109b","isShared":"on"}