{"name":"Modify Memory","spell_ring":"5th ring","domain":"Arcane","school":"Enchantment","casting_time":"1 action","range":"30 ft","components":"V, S","materials":"","duration":"Concentration, Up to 1 minute","attack":"Wisdom save","effect":"You attempt to reshape another creature\u2019s memories.","higher_rings":"If you cast this spell using a spell slot of 6th circle or higher, you can alter the target\u2019s memories of an event that took place up to 7 days ago (6th circle), 30 days ago (7th circle), 1 year ago (8th circle), or any time in the creature\u2019s past (9th circle).","classes":"","spell_description":"[p]One creature that you can see must make a WIS save. If you are fighting the creature, it has advantage on the save. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target\u2019s memories are modified.[\/p]\r\n[p]While this charm lasts, you can affect the target\u2019s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. [\/p]\r\n[p]You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature\u2019s memory isn\u2019t altered. [\/p]\r\n[p]Otherwise, the modified memories take hold when the spell ends. [\/p]\r\n[p]A modified memory doesn\u2019t necessarily affect how a creature behaves, particularly if the memory contradicts the creature\u2019s natural inclinations or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner. [\/p]\r\n[p]A [i]remove curse [\/i]or [i]greater restoration [\/i]spell cast on the target restores the creature\u2019s true memory.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 297)","tags":"","templateId":"13924","blockId":"1610452","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"65120a09-87ef-4bc6-9db3-5043cedb8d5b","isShared":"on"}