{"name":"Sleet Storm","spell_ring":"3rd ring","domain":"Primordial","school":"Conjuration","casting_time":"1 action","range":"150 ft","components":"V, S, M","materials":"(a pinch of dust and a few drops of water)","duration":"Concentration, Up to 1 minute","attack":"Dexterity save","effect":"You conjure a sleet storm that hampers movement and concentration.","higher_rings":"","classes":"","spell_description":"[p]Until the spell ends, freezing rain and sleet fall in a 20-foottall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames are doused. [\/p]\r\n[p]The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell\u2019s area for the first time on a turn or starts its turn there, it must make a DEX save. On a failed save, it falls prone. [\/p]\r\n[p]If a creature is concentrating in the spell\u2019s area, the creature must make a successful CON save against your spell save DC or lose concentration.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 310)","tags":"","templateId":"13924","blockId":"1610675","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5c2bd35d-b937-4fad-8f98-0c73e8e5109b","isShared":"on"}