{"name":"True Polymorph (Primordial Domain)","spell_ring":"9th ring","domain":"Primordial","school":"Transmutation","casting_time":"1 action","range":"30 ft","components":"V, S, M","materials":"(a drop of mercury, a dollop of gum arabic, and a wisp of smoke)","duration":"Concentration, Up to 1 hour","attack":"Wisdom save","effect":"You transform a creature into a different creature or an object, or you transform an object into a creature.","higher_rings":"","classes":"","spell_description":"[p]Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration or until the target drops to 0 HP or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled.[\/p]\r\n[p]This spell has no effect on a creature with the Shapechanger tag or a creature with 0 HP. An unwilling creature can make a WIS save, and if it succeeds, it isn\u2019t affected by this spell.[\/p]\r\n[ul]\r\n- [i]Creature into Creature[\/i]. If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target\u2019s (or its level, if the target doesn\u2019t have a challenge rating). The target\u2019s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its personality.\r\n[\/ul]\r\n[p]The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 HP, any excess damage carries over to its normal form. As long as the excess damage doesn\u2019t reduce the creature\u2019s normal form to 0 HP, it isn\u2019t knocked unconscious.[\/p]\r\n[p]The creature is limited in the actions it can perform by the nature of its new form, and it can\u2019t speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions.[\/p]\r\n[p]The target\u2019s gear melds into the new form. The creature can\u2019t activate, use, wield, or otherwise benefit from any of its equipment.[\/p]\r\n[ul]\r\n- [i]Object into Creature. [\/i]You can turn an object into any kind of creature, as long as the creature\u2019s size is no larger than the object\u2019s size and the creature\u2019s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature\u2019s statistics and resolves all of its actions and movement.\r\n[\/ul]\r\n[p]If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.[\/p]\r\n[ul]\r\n- [i]Creature into Object. [\/i]If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature\u2019s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to its normal form.\r\n[\/ul]\r\n[p][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 319)","tags":"","templateId":"13924","blockId":"1610736","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5c2bd35d-b937-4fad-8f98-0c73e8e5109b","isShared":"on"}