{"name":"Zone of Truth","spell_ring":"2nd ring","domain":"Divine","school":"Enchantment","casting_time":"1 action","range":"60 ft","components":"V, S","materials":"","duration":"10 minutes","attack":"Charisma save","effect":"You create an area in which creatures can\u2019t lie.","higher_rings":"","classes":"","spell_description":"[p]You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell\u2019s area for the first time on a turn or starts its turn there must make a CHA save. On a failed save, a creature can\u2019t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its save. [\/p]\r\n[p]An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 324)","tags":"","templateId":"13924","blockId":"1610749","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"fd4a1a46-0ef6-43ce-aed5-7780567f281e","isShared":"on"}