{"name":"Circle of Stones (Ritual)","spell_ring":"2nd ring","domain":"Primordial","school":"Transmutation","casting_time":"1 minute","range":"30 ft (10-foot-radius circle)","components":"V, S, M","materials":"(four or more crystals worth at least 5 gp each)","duration":"8 hours","attack":"Dexterity save","effect":"You enchant a ring of magical crystals to attack approaching creatures.","higher_rings":"As you unlock higher circles, this ritual grows in potency. Once you have access to 3rd-circle spell slots, you can affect one additional crystal for each slot you have access to above 2nd (assuming you have the components to do so).","classes":"","ritual":"1","spell_description":"[p]You place four crystals on the ground in an area within range that is no larger than a 10-foot-radius circle and imbue them with defensive magic. When you cast this spell, you designate any number of specific creatures or creature types to be ignored by the spell\u2019s magic. [\/p]\r\n[p]Until the spell ends, when a creature you didn\u2019t designate comes within 30 feet of the crystals for the first time on a turn or ends its turn there, one crystal launches itself at the intruder. The creature must succeed on a DEX save or take 1d6 magical bludgeoning damage. Once a crystal has attacked a target in this way, it becomes nonmagical and falls to the ground at the target\u2019s feet. Even if you can\u2019t see the crystals, you immediately know when a crystal is triggered. [\/p]\r\n[p]The spell ends when all the crystals have become nonmagical. If you cast this spell while a previous casting of circle of stones is still active, the crystals used in the first casting immediately become nonmagical, and the spell ends.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 329)","tags":"","templateId":"13924","blockId":"1610801","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5c2bd35d-b937-4fad-8f98-0c73e8e5109b","isShared":"on"}