{"name":"Control Weather (Primordial Domain Ritual)","spell_ring":"8th ring","domain":"Primordial","school":"Transmutation","casting_time":"10 minutes","range":"Self (5-mile radius)","components":"V, S, M","materials":"(burning incense and bits of earth and wood mixed in water)","duration":"Concentration, up to 8 hours","attack":"","effect":"You command the weather to change to suit your wishes.","higher_rings":"","classes":"","ritual":"1","spell_description":"[p]You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don\u2019t have a clear path to the sky ends the spell early.[\/p]\r\n[p]When you cast the spell, you change the current weather conditions, which are determined by the GM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 \u00d7 10 minutes for the new conditions to take effect.[\/p]\r\n[p]Once they do, you can change the conditions again. When the spell ends, the weather gradually returns to normal.[\/p]\r\n[p]When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.[\/p]\r\n[p][\/p]\r\n[p][i]Precipitation[\/i][\/p]\r\n[table][tr][th]Stage[\/th][th]Condition[\/th][\/tr][tr][td]1[\/td][td]Clear[\/td][\/tr][tr][td]2[\/td][td]Overcast or ground fog[\/td][\/tr][tr][td]3[\/td][td]Rain, hail, or snow[\/td][\/tr][tr][td]4[\/td][td]Torrential precipitation (see Hazards in Chapter 6)[\/td][\/tr][\/table]\r\n[p][\/p]\r\n[p][i]Temperature[\/i][\/p]\r\n[table][tr][th]Stage[\/th][th]Condition[\/th][\/tr][tr][td]1[\/td][td]Extreme heat (see Hazards in Chapter 6)[\/td][\/tr][tr][td]2[\/td][td]Hot[\/td][\/tr][tr][td]3[\/td][td]Warm[\/td][\/tr][tr][td]4[\/td][td]Cool[\/td][\/tr][tr][td]5[\/td][td]Cold[\/td][\/tr][tr][td]6[\/td][td]Extreme Cold (see Hazards in Chapter 6)[\/td][\/tr][\/table]\r\n[p][\/p]\r\n[p][i]Wind[\/i][\/p]\r\n[table][tr][th]Stage[\/th][th]Condition[\/th][\/tr][tr][td]1[\/td][td]Calm[\/td][\/tr][tr][td]2[\/td][td]Moderate wind[\/td][\/tr][tr][td]3[\/td][td]Strong wind[\/td][\/tr][tr][td]4[\/td][td]Gale winds (see Hazards in Chapter 6)[\/td][\/tr][\/table]\r\n[p][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 331)","tags":"","templateId":"13924","blockId":"1610815","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5c2bd35d-b937-4fad-8f98-0c73e8e5109b","isShared":"on"}