{"name":"Hallucinatory Terrain (Wyrd Domain Ritual)","spell_ring":"4th ring","domain":"Wyrd","school":"Illusion","casting_time":"10 minutes","range":"300 ft","components":"V, S, M","materials":"(a stone, a twig, and a bit of green plant)","duration":"24 hours","attack":"Intelligence (Investigation) Skill Check against your Spell Save DC","effect":"You blanket an area with illusions to make it look like a different kind of natural terrain.","higher_rings":"","classes":"","ritual":"1","spell_description":"[p]You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren\u2019t changed in appearance.[\/p]\r\n[p]The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn\u2019t obvious by touch, a creature carefully examining the illusion can attempt an INT (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is sees it as a vague image superimposed on the terrain.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Tales of the Valiant Players Guide (pg. 338)","tags":"","templateId":"13924","blockId":"1610846","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"04b85fef-8464-446b-82b5-29d397c4e93d","isShared":"on"}