{"name":"Bone Cage (Divine Domain)","spell_ring":"5th ring","domain":"Divine","school":"Necromancy","casting_time":"1 action","range":"Self (20-foot-radius sphere)","components":"V, S, M","materials":"(the bones of a non-animated corpse, which the spell consumes)","duration":"1 minute","attack":"Dexterity save","effect":"You draw the bones from all corpses within range, forming a carapace of ribcages and femurs.","higher_rings":"When you cast this spell using a spell slot of 6th level or higher, the radius of this spell increases by 10 feet for each slot level above 5th.","classes":"","spell_description":"[p]You draw the bones from all corpses within range, forming a carapace of ribcages and femurs. You gain temporary hit points for each Small or larger corpse wholly or partly within range, according to its size, that last for the duration:[\/p]\r\n[p][\/p]\r\n[table][tr][th]Size[\/th][th]Temporary HP Gained[\/th][\/tr][tr][td]Small[\/td][td]1d6+1[\/td][\/tr][tr][td]Medium[\/td][td]1d8+2[\/td][\/tr][tr][td]Large[\/td][td]1d10+5[\/td][\/tr][tr][td]Huge[\/td][td]1d12+12[\/td][\/tr][tr][td]Gargantuan[\/td][td]1d20+25[\/td][\/tr][\/table]\r\n[p][\/p]\r\n[p]As an action on a subsequent turn, you can cause your armour of bones to erupt, expending all remaining temporary hit points. Each other creature within range must make a Dexterity saving throw, taking piercing damage equal to your expended temporary hit points on a failure, or half as much damage on a success. Whatever the manner in which the temporary hit points are lost, the bones shatter and can\u2019t be used in this way again.[\/p]\r\n[p][\/p]\r\n","source":"Heliana's Guide to Monster Hunting, pg. 499","tags":"","templateId":"13924","blockId":"1611074","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"fd4a1a46-0ef6-43ce-aed5-7780567f281e","isShared":"on"}