{"name":"Magnetite Shard","spell_ring":"3rd ring","domain":"Primordial","school":"Evocation","casting_time":"1 action","range":"90 ft (20-foot-radius sphere)","components":"V, S, M","materials":"(a piece of magnetite)","duration":"Instantaneous","attack":"Dexterity save","effect":"You fling a supercooled piece of magnetite at a point you can see within range, where it detonates in an explosion of icy, metallic shards.","higher_rings":"When you cast this spell using a spell slot of 4th level or higher, the cold damage increases by 1d6 for each slot level above 3rd.","classes":"","spell_description":"[p]You fling a supercooled piece of magnetite at a point you can see within range, where it detonates in an explosion of icy, metallic shards. Each creature in a 20-foot-radius sphere centred on that point must make a Dexterity saving throw, taking 4d6 cold damage and 3d6 piercing damage on a failure, or half as much damage on a success. Creatures made of a ferrous material or wearing ferrous armour have disadvantage on this saving throw.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","source":"Heliana's Guide to Monster Hunting, pg. 507","tags":"","templateId":"13924","blockId":"1611142","world":"bfe6a878-780d-47e8-ac3f-6b24586dd471","folder":"5c2bd35d-b937-4fad-8f98-0c73e8e5109b","isShared":"on"}