{"name":"Verdant Wand of Renewal","item_type":"Wand","rarity":"Legendary","price":"","weight":"","properties":"[h4]Healing Touch:[\/h4] \r\nAs an action, you can expend 1 charge to heal a creature within 60 feet for 5d8 hit points.\r\n\r\n[h4]Nature\u2019s Bounty:[\/h4] \r\nYou can expend 2 charges to cast Plant Growth or Lesser Restoration without expending a spell slot.\r\n\r\n[h4]Sanctuary of Life:[\/h4] \r\nBy expending 3 charges, you create an area of rejuvenation in a 30-foot radius centered on yourself. Allies within the area gain temporary hit points equal to 1d10 + your spellcasting ability modifier at the start of their turns for 1 minute.\r\n\r\n[h4]Purify the Land: [\/h4]\r\nBy expending 5 charges, you can cast Greater Restoration or Remove Curse.\r\n\r\n[h2]Enhanced Properties (Post-Attunement)[\/h2]\r\nWhen attuned, the Verdant Wand of Renewal unlocks its full potential, bonding with the wielder\u2019s life force and amplifying their connection to the natural world.\r\n\r\n[h4]Flourishing Renewal:[\/h4]\r\nHealing effects from the wand are increased by an additional 2d8 hit points.\r\nWhen you heal a creature, it gains advantage on its next attack roll or saving throw.\r\n[h4]Nature\u2019s Blessing:[\/h4]\r\nWhen casting Plant Growth, the area is imbued with magical properties for 24 hours. Creatures who rest in the area regain twice the normal hit points during a long rest and are cured of all diseases and poisons.\r\n[h4]Verdant Surge:[\/h4]\r\nOnce per short rest, you can expend 4 charges to instantly grow a barrier of magical vines and roots in a 60-foot radius. The area becomes difficult terrain for enemies, and creatures you designate must succeed on a DC 20 Dexterity saving throw or be restrained for 1 minute.\r\n[h2]Special Ability: Rebirth of the Land[\/h2]\r\nOnce per long rest, you can invoke the Verdant Wand of Renewal to unleash the full power of Fretil\u2019s blessing. As an action, choose a 1-mile radius centered on yourself. The area undergoes an instant transformation:\r\n\r\n[ul][li]The land becomes lush and fertile, with blooming plants and flowing water appearing.[\/li][\/ul]\r\n[ul][li]All allied creatures within the radius are fully healed (long rest), cured of all conditions, and gain temporary hit points equal to twice your level.[\/li][\/ul]\r\n[ul][li]Undead and fiends within the radius must succeed on a DC 24 Constitution saving throw or take 8d10 radiant damage. On a successful save, they take half damage.[\/li][\/ul]\r\n[ul][li]This transformation lasts for 24 hours, leaving behind a permanently rejuvenated landscape imbued with natural magic.[\/li][\/ul]","description":"The Verdant Wand of Renewal is a slender, elegant wand crafted from a living branch of an ancient, enchanted tree. Its surface is adorned with small blooming flowers and vibrant leaves that seem to pulse with life. A glowing emerald crystal is set at its tip, radiating an aura of warmth and vitality. Created by Fretil, the goddess of Nature, Seasons, Fertility, and Childbirth, this artifact serves as a tool of healing, growth, and natural restoration. Those who wield it are entrusted with the sacred duty of nurturing life and restoring balance.","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"Trial of Renewal","source":"","image_gallery_id":"","tags":"","isShared":"on","templateId":"2999","blockId":"1654783","world":"4e631094-0c86-4f24-a3fd-23a77d4c1caa","folder":"98d11aa4-fee8-4ea0-95a6-516d48c7f19b"}