{"name":"Horizon\u2019s Breath","item_type":"Staff","rarity":"Legendary","price":"","weight":"","properties":"[h4]Guiding Current:[\/h4]\r\nWhile holding the staff, you gain advantage on Wisdom (Survival), Intelligence (Nature), and navigator\u2019s tools checks related to travel, weather, and direction. You always know true north, the safest path forward, and whether weather ahead is natural or magical.\r\n\r\n[h4]Breath Restored:[\/h4]\r\nAs an action, you may touch a creature with the staff to restore its breath. The creature immediately ends one effect causing suffocation, drowning, or magical silence affecting speech or breath. You may use this ability three times per long rest.\r\n\r\n[h4]Windborne Command:[\/h4]\r\nAs a bonus action, you may direct a current of air at a creature within 60 feet. You may push or pull that creature up to 15 feet if it is willing, or force an unwilling creature to make a DC 18 Strength saving throw or be moved the same distance.\r\n\r\n[h4]Whispering Reach:[\/h4]\r\nYou may speak through the staff and send your voice upon the wind to a creature you can name or clearly picture, provided it is on the same plane. The message arrives as a soft whisper only that creature can hear.\r\n\r\n[h4]Sailor\u2019s Favor:[\/h4]\r\nWhile Horizon\u2019s Breath is aboard a ship or vessel, winds remain steady and favorable unless opposed by divine power. The vessel\u2019s speed is doubled, and it cannot be stalled by mundane lack of wind.\r\n\r\n[h2]Enhanced Properties (Post-Attunement)[\/h2]\r\n\r\n[h4]Master of Open Air:[\/h4]\r\nThe saving throw DC of the staff\u2019s effects becomes 22. Your Windborne Command may now move Huge or smaller creatures, and unwilling creatures that fail their save are also knocked prone if they strike a surface.\r\n\r\n[h4]Breath of Life:[\/h4]\r\nYou and allied creatures within 30 feet cannot be suffocated by mundane means, and you gain immunity to inhaled poisons, foul vapors, and atmospheric hazards.\r\n\r\n[h4]Horizon\u2019s Guidance:[\/h4]\r\nYou and allies traveling with you cannot become lost except by divine interference. Magical fog, deceptive winds, and navigation-based illusions automatically fail against you unless created by an artifact or deity.\r\n\r\n[h4]Current of Mercy:[\/h4]\r\nOnce per short rest, when a creature within 60 feet would fall, crash, or be thrown from a height, you may use your reaction to catch it in a divine current. The creature takes no falling damage and is moved safely to the ground or nearest stable surface.\r\n\r\n[h2]Special Ability: Breath Across the World[\/h2]\r\nOnce per long rest, you may raise Horizon\u2019s Breath and release Achelous\u2019s full blessing into the air. For 1 minute, a vast divine current spreads in a 300-foot radius around you.\r\n\r\nWhen activated:\r\n\r\n[ul][li]Allied creatures of your choice gain a flying speed of 60 feet and can hover.[\/li][\/ul]\r\n[ul][li]Allies automatically succeed on saving throws against suffocation, inhaled toxins, and forced movement.[\/li][\/ul]\r\n[ul][li]Hostile creatures of your choice must make a DC 22 Strength saving throw at the start of each of their turns or be pushed 30 feet, disarmed of one held object of your choice, or knocked prone.[\/li][\/ul]\r\n[ul][li]All storms, fogs, toxic vapors, and airborne hazards in the area are calmed, parted, or dispersed.[\/li][\/ul]\r\n[ul][li]Spoken words by you and your allies can be heard clearly anywhere within the area, as if carried on perfect wind.[\/li][\/ul]\r\nThe effect feels less like a violent tempest and more like the world itself yielding to a higher current.","description":"Horizon\u2019s Breath is a divine staff of pale skywood and silver-white metal, crowned with an ever-turning ring that stirs with soft currents of air. Its surface is etched with flowing patterns like wind over water, and its presence is marked by a constant, gentle breeze that carries the scent of open sky and distant seas. Created by Achelous, it is an artifact of guidance, breath, and calm dominion over the unseen currents that move the world.","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"Trial of the Guiding Wind","source":"","image_gallery_id":"","tags":"","templateId":"2999","blockId":"1654799","world":"4e631094-0c86-4f24-a3fd-23a77d4c1caa","folder":"fd6c7918-9ee7-4d0c-823b-143319d4ae7e","isShared":"on"}