{"name":"Lunarix","item_type":"Weapon","rarity":"Legendary","price":"","weight":"","properties":"[h4]Lunar Grace:[\/h4] \r\nYou can use Dexterity instead of Strength for attack and damage rolls with this weapon.\r\n\r\n[h4]Moonlit Cleave:[\/h4] \r\nWhen you hit a creature with Lunarix, you can unleash a wave of moonlight in a 10-foot radius around the target. All hostile creatures in the area must make a DC 18 Dexterity saving throw or take 3d8 radiant damage. This ability can be used three times per long rest.\r\n\r\n[h4]Lunar Stride:[\/h4] \r\nAs a bonus action, you can teleport up to 30 feet to an unoccupied space you can see, leaving behind a faint shimmer of moonlight. You can use this ability three times per short rest.\r\n\r\n[h4]Phase Slash:[\/h4] \r\nWhen you make an attack with Lunarix, you can target a creature within 15 feet instead of the normal reach. The blade phases through space, striking the target with spectral force.\r\n\r\n[h2]Enhanced Properties (Post-Attunement)[\/h2]\r\nWhen attuned, Lunarix reveals its celestial potential, granting unparalleled control over its moonlit power.\r\n\r\n[h4]Radiant Wrath:[\/h4]\r\nThe radiant damage dealt by Lunarix increases to 4d8.\r\nOn a critical hit, the target is blinded until the end of your next turn.\r\nBeacon of the Moon:\r\n[ul][li]Allies within 30 feet of you gain temporary hit points equal to your Charisma modifier at the start of their turns.[\/li][\/ul]\r\n[ul][li]Hostile creatures in the aura have disadvantage on Wisdom saving throws.[\/li][\/ul]\r\n[h4]Eclipse Strike:[\/h4]\r\nOnce per short rest, you can unleash a powerful cleave infused with moonlight. Creatures in a 30-foot line must succeed on a DC 20 Dexterity saving throw or take 6d10 radiant damage and be knocked prone. On a successful save, they take half damage and are not knocked prone.\r\n[h2]Special Ability: Lunar Ascension[\/h2]\r\nOnce per long rest, you can invoke Lunarix\u2019s full power, becoming a celestial avatar of the moon for 1 minute. During this time:\r\n\r\n[ul][li]You emit bright moonlight in a 60-foot radius, and magical darkness within the area is dispelled.[\/li][\/ul]\r\n[ul][li]Your movement speed doubles, and you can fly at a speed of 60 feet.[\/li][\/ul]\r\n[ul][li]When you hit a creature with Lunarix, it takes an additional 3d10 radiant damage, and its movement speed is reduced to 0 until the start of your next turn.[\/li][\/ul]\r\n[ul][li]Allies within the light gain advantage on attack rolls and saving throws.[\/li][\/ul]\r\nWhen the effect ends, you must succeed on a DC 18 Constitution saving throw or suffer one level of exhaustion.","description":"Lunarix is a magnificent glaive forged from Divinium, with a shaft of pale silver and a curved blade that glows with a faint, ethereal light. The weapon\u2019s surface is inscribed with celestial runes, and when wielded, it emits a soft hum reminiscent of the stillness of the night. Under moonlight, the weapon radiates power, becoming a beacon of Lunis\u2019s divine grace. As a weapon of the goddess of Night, Moon, and Lycans, Lunarix is both a tool of destruction and a symbol of celestial balance.","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Melee","weapon_damage":"1d10+STR(orDEX)+PROF+3","weapon_secondary_damage":"2d8 radiant","weapon_damage_type":"Slashing","weapon_range":"","attunement":"Trial of the Lunar Guardian","source":"","image_gallery_id":"","tags":"","templateId":"2999","blockId":"1655457","world":"4e631094-0c86-4f24-a3fd-23a77d4c1caa","folder":"db32bcce-f4f1-45ad-aad7-68f99146dcf3","isShared":"on"}