{"name":"Arda","item_type":"Weapon","rarity":"Legendary","price":"","weight":"","properties":"[h4]Astral Arrows:[\/h4] \r\nWhen you attack with Arda, the arrows deal psychic damage instead of physical damage. Creatures with no soul (e.g., constructs) are immune to this damage.\r\n[h4]Soul Severance:[\/h4] \r\nOn a critical hit, the target must make a DC 18 Constitution saving throw. On a failed save, the target\u2019s soul is partially severed, reducing their maximum hit points by an amount equal to the psychic damage dealt. This effect lasts until the creature finishes a long rest or receives healing from a Greater Restoration spell or similar magic.\r\n[h4]Empathic Strike:[\/h4] \r\nYou can choose to deal non-lethal damage with Arda, rendering a creature unconscious rather than killing them. Creatures brought to 0 hit points in this way fall into a deep, dreamlike state and are immune to further damage until awakened.\r\n[h4]Soul Piercer:[\/h4] \r\nThe bow\u2019s arrows ignore resistance to psychic damage, and creatures immune to psychic damage instead take half damage.\r\n[h2]Enhanced Properties (Post-Attunement)[\/h2]\r\nWhen attuned, Arda reveals its true astral potential, connecting its wielder to the plane of emotions and souls.\r\n\r\n[h4]Luminous Guidance:[\/h4]\r\nAs a bonus action, you can grant yourself or an ally advantage on their next attack roll or saving throw. This ability can be used three times per long rest.\r\n[h4]Spectral Barrage:[\/h4]\r\nOnce per short rest, you can unleash a flurry of astral arrows. As an action, make an attack against up to three creatures within range. Each target takes 4d10 psychic damage on a hit.\r\n[h4]Soul Binding:[\/h4]\r\nOnce per long rest, you can tether the soul of a creature you strike. For 1 minute, the creature cannot regain hit points or gain temporary hit points. Additionally, its speed is reduced by half, and it has disadvantage on saving throws against being frightened.\r\n[h2]Special Ability: Harbinger of Redemption[\/h2]\r\nOnce per long rest, you can invoke Arda\u2019s full power to create a celestial display of astral energy. As an action:\r\n\r\n[ul][li]Choose up to 5 creatures within 120 feet. Each creature must make a DC 22 Wisdom saving throw. On a failed save, they take 8d12 psychic damage as their souls are struck with overwhelming force. On a successful save, they take half damage.[\/li][\/ul]\r\n[ul][li]Allies within the area are inspired by the radiant energy, regaining hit points equal to 6d10 and gaining advantage on all saving throws for 1 minute.[\/li][\/ul]\r\nWhen the effect ends, the area is left shimmering with astral light, creating dim light in a 60-foot radius for 10 minutes.","description":"Arda, the Astral Bow, is a masterfully crafted weapon of celestial beauty. Its frame is made of a shimmering, translucent material that seems to shift between silver and pale gold, and its string appears as a thin strand of starlight. When drawn, the bow manifests ethereal arrows of pure astral energy, which strike at the very essence of a creature\u2019s soul. Created by Psyche, the goddess of the Soul, Music, Redemption, and Emotions, Arda is a weapon of profound power, designed to harm the spirit rather than the body, making it an exceptional tool for those who understand the delicate balance between destruction and redemption.","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Ranged","weapon_damage":"2d8+DEX+PROF+3","weapon_secondary_damage":"","weapon_damage_type":"Psychic","weapon_range":"150\/600 ft","attunement":"Trial of the Soul\u2019s Archer","source":"","image_gallery_id":"","tags":"","templateId":"2999","blockId":"1655501","world":"4e631094-0c86-4f24-a3fd-23a77d4c1caa","folder":"1e8c8c08-a511-4444-be67-7594935d18d2","isShared":"on"}