{"name":"Band of Eternal Vitality","item_type":"Ring","rarity":"Legendary","price":"","weight":"","properties":"[h4]Regenerative Touch: [\/h4]\r\nWhile wearing the bracelet, you regain 2d8 hit points at the start of your turn if you have fewer than half your hit points remaining.\r\n\r\n[h4]Stabilizing Aura: [\/h4]\r\nIf you drop to 0 hit points, you immediately stabilize. This ability recharges after a short or long rest.\r\n\r\n[h4]Life\u2019s Endurance: [\/h4]\r\nYou have advantage on death saving throws.\r\n\r\n[h4]Vital Surge: [\/h4]\r\nAs an action, you can expend a charge from the bracelet to regain 6d8 hit points. The bracelet has 3 charges and regains 1d3 charges daily at dawn.\r\n\r\n[h2]Enhanced Properties (Post-Attunement)[\/h2]\r\nWhen attuned, theBand of Eternal Vitality amplifies its healing properties, allowing the wearer to extend its blessings to others.\r\n\r\n[h4]Life\u2019s Embrace:[\/h4]\r\nThe regenerative effects of the bracelet now extend to allies within 30 feet. Allies regain 2d8 hit points at the start of their turns if they have fewer than half their hit points remaining.\r\n[h4]Restorative Pulse:[\/h4]\r\nOnce per short rest, you can emit a pulse of healing energy. All allies within 60 feet regain 6d8 hit points and are freed from the frightened, paralyzed, or poisoned conditions.\r\n[h4]Guardian of Vitality:[\/h4]\r\nWhen an ally within 30 feet drops to 0 hit points, you can use your reaction to transfer 10d10 hit points from yourself to them. This transfer cannot be reduced by resistance or immunity.\r\n[h2]Special Ability: Lifeward Radiance[\/h2]\r\nOnce per long rest, you can invoke the full power of theBand of Eternal Vitality to create a radiant aura of life and vitality in a 60-foot radius for 1 minute. During this time:\r\n\r\n[ul][li]Allies within the aura cannot be reduced to 0 hit points. If an ally would drop to 0 hit points, they instead drop to 1.[\/li][\/ul]\r\n[ul][li]All healing effects within the aura restore double the normal hit points.[\/li][\/ul]\r\n[ul][li]Hostile undead creatures in the aura must succeed on a DC 22 Constitution saving throw at the start of their turns or take 8d10 radiant damage.[\/li][\/ul]\r\nWhen the effect ends, the bracelet dims slightly for 1 hour, and the wearer cannot benefit from its regenerative properties during this time.","description":"TheBand of Eternal Vitality is a simple yet elegant band made of a shimmering, golden alloy interwoven with threads of glowing emerald light. It radiates a soothing warmth that seems to calm the soul and revitalize the body. Inscribed with symbols of life and vitality, the bracelet hums faintly with divine energy. Created by Vitalis, the god of Life, Medicine, and Healing, this artifact serves as a beacon of health and restoration, empowering its wearer with extraordinary healing abilities.","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"Trial of Restoration","source":"","image_gallery_id":"","tags":"","templateId":"2999","blockId":"1655533","world":"4e631094-0c86-4f24-a3fd-23a77d4c1caa","folder":"eb922e91-96fc-42ea-94b6-a355419a5c6b","isShared":"on"}