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Bio-Resonance Emitter Adverse and Strange Effects Table in Dungeons & Dragons 5e

Bio-Resonance Emitter Adverse and Strange Effects Table

Roll the Dice
1Resonance Feedback: The user feels a jarring feedback from the BRE. They take 1d4 psychic damage as their own life energy momentarily clashes with the emitted resonance.
2Energy Leak: The BRE leaks some of its energy, unintentionally healing an additional creature within 5 feet of the original target for half the intended amount.
3Overstimulation: The target's senses are temporarily heightened to an overwhelming level. They gain the blinded and deafened conditions until the end of their next turn.
4Bio-Crystal Drain: The bio-reactive crystal in the BRE loses two uses instead of one.
5Erratic Pulse: The target feels momentary nausea. They must succeed on a Constitution saving throw or be poisoned until the end of their next turn.
6Resonance Echo: The healing energy lingers, causing the next damage the target takes to be reduced by 2.
7Harmonious Resonance: The BRE's frequencies sync perfectly with the target's bio-rhythms. Add an additional 1d4 to the healing amount.
8Energizing Pulse: The target feels invigorated. They gain a +2 bonus to their next attack roll, ability check, or saving throw.
9Empathic Link: The user feels a brief emotional connection with the target, gaining insight into their current primary emotion.
10Resonance Fluctuation: The healing energy is dispersed unevenly. Instead of the full healing, the target regains only half the hit points but gains temporary hit points equal to the other half.

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