| 1 | Resonance Feedback: The user feels a jarring feedback from the BRE. They take 1d4 psychic damage as their own life energy momentarily clashes with the emitted resonance.
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| 2 | Energy Leak: The BRE leaks some of its energy, unintentionally healing an additional creature within 5 feet of the original target for half the intended amount.
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| 3 | Overstimulation: The target's senses are temporarily heightened to an overwhelming level. They gain the blinded and deafened conditions until the end of their next turn.
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| 4 | Bio-Crystal Drain: The bio-reactive crystal in the BRE loses two uses instead of one.
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| 5 | Erratic Pulse: The target feels momentary nausea. They must succeed on a Constitution saving throw or be poisoned until the end of their next turn.
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| 6 | Resonance Echo: The healing energy lingers, causing the next damage the target takes to be reduced by 2.
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| 7 | Harmonious Resonance: The BRE's frequencies sync perfectly with the target's bio-rhythms. Add an additional 1d4 to the healing amount. |
| 8 | Energizing Pulse: The target feels invigorated. They gain a +2 bonus to their next attack roll, ability check, or saving throw. |
| 9 | Empathic Link: The user feels a brief emotional connection with the target, gaining insight into their current primary emotion.
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| 10 | Resonance Fluctuation: The healing energy is dispersed unevenly. Instead of the full healing, the target regains only half the hit points but gains temporary hit points equal to the other half. |