Rejkol AB 'Mads' 83 Light Machine Gun
Firearm
Varies
Mods
Accessories
Barrel
Foregrip
Gas Piston
Magazine
Sight
Stock
Magazine Size: 30 (each D10 counts as one shot)
Cartridge: Rifle
Special Maneuvers
Aimed Shot - Fire a single shot with +3 bonus to hit as an attack before moving on your turn
Set Up Emplacement - Before moving on your turn, use a bonus action to set the weapon up and stabilize it to be able to shoot a burst without penalty. Setting up the emplacement must be done on half or full cover, or while prone. Doing so reduces your movement to 0.
Single Target Suppression - Make two single shot attacks at a chosen target, but halve the damage before mitigations. If both shots miss, the target's movement is halved until the start of your next turn. If one shot hits, they cannot move until the start of your next turn. You may use this maneuver again after the end of your next turn.
Stabilized Burst - While an emplacement is set up, you may fire a burst without penalty as an attack
Standing Burst - Fire a burst from a standing position with a -5 penalty to hit as an attack
Properties: Armor Piercing I, Prone to Overheating (Cannot fire more than 3 bursts before needing to cool down for one turn, during which you cannot make attacks with this weapon)
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 2-handed
An extremely early design that was adopted by multiple countries during the first great war, the 'Mads' is widespread amongst bandits since its simplistic design is easy to replicate. It uses a gravity-fed top-loaded magazine and comes with a bipod.
Type |
Damage |
Damage |
Range |
Martial Ranged |
2d10 (Burst) 1d10 (Single Shot) |
Piercing |
90/180 |
Weight: 20 lbs