Weapon
Uncommon
Mods
Grip
Limbs
String
Sights
Special Maneuvers
Rapid Shots - As an attack, make a number of attacks equal to your Dexterity or Strength Modifier for 1d6 AP I Piercing damage each but with an effective range of 60 feet and no Dexterity damage modifier. After you have used this maneuver, you cannot use it again until after your next turn. This uses a number of arrows equal to the dice in the attack.
Spread Shot - As an attack, nock a number of arrows equal to your Dexterity or Strength Modifier, and deal damage in a 30ft. cone for 1d6 AP I damage for each arrow in the attack, using a DC equal to 8 + Your Proficiency Bonus + Your Dexterity or Strength Modifier. This uses a number of arrows equal to the dice in the cone attack.
Special Properties
Archery Weapon - Each attack with this weapon uses up one arrow unless otherwise specified. Long range attacks made with this weapon are one die size smaller and one AP rating lower. Does half the rolled damage to vehicles.
Armor Piercing II
Finesse - With this weapon, you can choose to use your Strength or Dexterity modifier for attack and damage rolls.
Hunting Tool - Can be used to give Advantage on Survival checks when hunting for food.
Stealthy - Firing this weapon does not alert enemies that are outside of initiative or when you attack while hidden. After attacking, roll a Stealth check versus the target's Passive Perception.
Weight: 2
Handling: 2-handed
While boasting a shorter range than the Compound Bow, the Recurve Bow is easier to maintain, and it is generally lighter weight than other options. The Fiberglass Recurve bow also boasts greater customizability over its wooden cousin.
Type |
Damage |
Damage |
Range |
Simple Ranged |
3d8 (3d6) |
Piercing |
90/270 |
Weight: 2lbs