Morgan Arms M3 Flamethrower
Weapon
Common
Mods
Accessories
Compressor
Fuel Tank (Magazine)
Nozzle
Magazine Size: 7 (every 4d4 counts as one charge, equalling one second spent firing the weapon)
Special Maneuvers:
Backblast: At the cost of 1 charge, push targets in melee back an amount equal to 5x Proficiency Bonus in feet, or same as Proficiency Bonus in spaces as a Bonus Action
Fuel Saturation: As a Bonus Action, expend two charges without igniting it to saturate a 30ft cone in front of the weapon with fuel, can be ignited to double the damage for an attack with this weapon in the cone. Any unprotected flames can potentially ignite the fuel cloud and damage the operator for 4d4 fire damage. This maneuver can be performed again after your next turn.
Properties
Fire Stream - (60ft. line) DC save, flamethrower DC = 8 + Proficiency Bonus + Dexterity or Intelligence Modifier
Incendiary - Targets that failed their saves for the flamethrower DC result in an additional 1d6 damage dealt to the affected targets over 2 rounds. At the start of each of the affected target's turns, they may attempt to put out the fire as an action as a Constitution save.
Ammo Types: Fuel (Fire Stream attack), Napalm (Cuts range in half, Incendiary Jelly does 2d6 DoT damage to ignited targets for a duration of 2 rounds)
Loading: Requires a full action to reload
Jamming: The flamethrower does not jam
Handling: 2-handed
A weapon that was used in the latter half of The Great War and used during proxy skirmishes in the Saghira conflicts, the Morgan Arms M3 was officially internationally outlawed but still saw use on the islands. It has a fuel tank, compressor, fuel nozzle, and a tube connecting it to a pair of fuel tanks on the back with an electric ignition system. It is primarily used against fortifications, both choking out the oxygen in an environment very quickly and also igniting anything present. There had been a few instances of ammunition inside bunkers cooking off and erratically firing rounds in all directions, ricocheting inside the bunker. It is also dangerous to the operator, so in conflicts, they were infrequently used.
Type |
Damage |
Damage |
Range |
Simple Ranged |
4d4 / 1d6 Fire over 2 rounds on failed saves |
Fire |
60 ft. line |
Weight: 40lbs