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D & D 3.5e Character: Rainard Beckman
Description
NameRainard Beckman
Age15
GenderNone
RaceHuman
ClassPaladin
Height6'2
Weight220
Skin
EyesGreen
Hair
Information
Level3
Experience
Fav. HandRight
Origin
AlignmentLawful Good
Faith
Fav. Class
Background
Carry Capacity76(L), 77-153(M), 154-230(H)
Current Carry Weight0
Portrait
Abilities
 basictemporary
STR16 +3 --
DEX14 +2 --
CON15 +2 --
INT14 +2 --
WIS14 +2 --
CHA18 +4 --
Stats
HP30 of 30
HP temp30 of 30
AC18
AC flat footed16
AC touch12
ConditionsFear Immunity Disease Immunity
Initiative +
Hit Dice 3d10
Base Attack Bonus3
Speed
Walking20
Loaded
Running
Travel
Forced March
Flying
Swimming
Climbing
Saves
Fortitude +2 ( CON )
Reflex +2 ( DEX )
Willpower +2 ( WIS )
Weapons
NameWarhammer
Att. Bonus Dmg Crit Range Type Weight Size
1d8 5 Bludgeioning 12 M
Specials
Armor Sets & Shield
NameScale Mail
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
4 3 -4 % 20 30
Specials
NameHeavy Wooden Shield
Type AC Max Dex Bonus Check Penalty Spell Failure Speed Weight
Wood 2 -2 % 10
Specials
Spell Slots
  SL 0 SL 1 SL 2 SL 3 SL 4 SL 5 SL 6 SL 7 SL 8 SL 9
known
per day
Belongings
Money: 25 cp, 2 sp, 12 gp, pp
Notes

Skills
Skill NameBase AttrBonus
    Appraise INT +2
    Autohypnosis WIS +2
    Balance DEX +2
    Bluff CHA +4
    Climb STR +3
Concentration CON +2
Craft: INT +2
    Craft: INT +2
    Craft: INT +2
    Decipher Script INT +2
Diplomacy CHA +4
    Disable Device INT +2
    Disguise CHA +4
    Escape Artist DEX +2
    Forgery INT +2
    Gather Information CHA +4
Handle Animal CHA +4
Heal WIS +2
    Stealth DEX +2
    Intimidate CHA +4
    Jump STR +3
Knowledge: Nobility/Royalty INT +2
Knowledge: Religion INT +2
    Knowledge: INT +2
    Knowledge: INT +2
    Knowledge: INT +2
    Perception WIS +2
    Stealth DEX +2
    Open Lock DEX +2
    Perform: CHA +4
    Perform: CHA +4
    Perform: CHA +4
Profession: WIS +2
    Profession: WIS +2
    Psicraft INT +2
Ride DEX +2
    Search INT +2
Sense Motive WIS +2
    Sleight of Hand DEX +2
    Spellcraft INT +2
    Perception WIS +2
    Survival WIS +2
    Swim STR +3
    Tumble DEX +2
    Use Magic Device CHA +4
    Use Psionic Device CHA +4
    Use Rope DEX +2
™ & © Wizards of the Coast
D & D 3.5e Character Sheet v1.01, made by Tillerz - Updated: 2024-05-11

The statblocks of your features

Human Racial Traits
  • Medium: As Medium creatures]

Class Features

  • Aura of Good (EX) - The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.- Detect Evil (SP) - At will]
unconscious or dead.- Divine Health (Ex) - At 3rd level]

]

The statblocks of your proficiencies

Paladins are proficient with all simple and martial weapons]

]

Statblocks for your spells.

Level 1 Spells

Bless - Enchantment (Compulsion) [Fear, Mind- Affecting]
LevelClr 1, Pal 1
Components V S
XP Cost
Casting Time1 Standard Action
Range50 ft.
TargetThe caster and all allies within a 50- ft. burst, centered on the caster
Duration1 min/level
Saving ThrowNone
Spell ResistanceYes (harmless)
Description
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.
Cure Light Wounds - Conjuration (Healing)
LevelBard 1, Cleric 1, Druid 1, Paladin 1, Adept 1, Healer 1, Hunter of the Dead 1, Knight of the Weave 1, Nentyar Hunter 1, Urban Druid 1, Savant 1 (Divine), Ranger 2, Healing 1,
Components V S
XP Cost
Casting Time1 standard action
RangeTouch
TargetCreature touched
DurationInstantaneous
Saving ThrowWill half (harmless see text
Spell ResistanceYes (harmless see text
Description
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Detect Undead - Divination
LevelClr 1, Pal 1, Sor/Wiz 1
Components V S M
XP Cost
Casting Time1 standard action
Range60 ft.
TargetArea: Cone-shaped emanation
DurationConcentration, up to 1 minute/ level (D)
Saving ThrowNone
Spell ResistanceNo
Description
You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.
1st Round

Presence or absence of undead auras.
2nd Round

Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura’s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round

The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Strength

The strength of an undead aura is determined by the HD of the undead creature, as given on the following table:
HD Strength
1 or lower Faint
2-4 Moderate
5-10 Strong
11 or higher Overwhelming
Lingering Aura

An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6×10 minutes
Overwhelming 1d6 days

Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Arcane Material Component

A bit of earth from a grave.

Created by

Rellan.

Statblock Type

Character Sheet (2020)

Link/Embed