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Cure Light Wounds in Dungeons & Dragons 3.5

Cure Light Wounds - Conjuration (Healing)
LevelBard 1, Cleric 1, Druid 1, Paladin 1, Adept 1, Healer 1, Hunter of the Dead 1, Knight of the Weave 1, Nentyar Hunter 1, Urban Druid 1, Savant 1 (Divine), Ranger 2, Healing 1,
Components V S
XP Cost
Casting Time1 standard action
RangeTouch
TargetCreature touched
DurationInstantaneous
Saving ThrowWill half (harmless see text
Spell ResistanceYes (harmless see text
Description
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

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