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Homebrew

Necromancer

Class: Wizard

Features

Level 3: Necromancy Savant

Choose two Wizard spells from the Necromancy school, each of which must be no higher than level 2, and add them to your spellbook for free.   In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Necromancy school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Level 3: Grim Harvest

When you damage or kill a creature with a Necromancy spell you gain temporary hit points equal to twice your proficiency bonus. Additionally when killing a creature with a Necromancy spell of 1st or higher level you gain one 1st Level spell slot. You lose these spell slots when you take a Long Rest. You don't gain these benefits for killing constructs or undead creatures.   In addition, you know the Toll the Dead (Toll the Dead) cantrip. Whenever you cast this cantrip you can empower if with one of these two effects:
  • Choose an additional target five feet (1 square) away from your main target.
  • Empower the cantrip, in which case the target takes half damage on a successful saving throw.

Level 6: Undead Thralls

You always have the Animate Dead (Animate Dead) spell prepared. When you cast the spell you can create an additional skeleton or zombie, as long as there is another pile of bones or corpse available.   All undead creatures you create with a necromancy spell have the following additional benefits:
  • The creature's hit point maximum is increased by an amount equal to twice your wizard level.
  • The creature adds your proficiency bonus to all its damage rolls.
  • Level 10: Spectral Veil

    When a creature hits you with an attack roll, you can use your Reaction to summon the spectral form of a deceased creature you’ve previously interacted with. The specter lashes out at the attacker, dealing necrotic damage equal to 2d10 + your Intelligence modifier. The attacker must also succeed on a Wisdom saving throw against your wizard spell save DC or be cursed by the specter.   Curse Effect. Until the end of your next turn, you have advantage on attack rolls against the cursed creature, and it has disadvantage on saving throws against your spells.   Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by expending a 2nd-level or higher spell slot (no action required).

    Level 14: Dominate Undead

    You always have the Dominate Person (Dominate Person) spell prepared. Whenever you cast this spell, you can change its school to Necromancy and control undead creatures instead. You can cast the Necromancy version of the spell without expending a spell slot. Once you cast the spell without a spell slot, you must finish a Long Rest before you can cast the spell in that way again.

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SoulLink.

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